We don't want a constant spawn rate, we need a burst. In the Spawn node of the VFX. Add a single burst component. Parametrize the amount of particles it will spawn. Parametrize the delay, this will be ...
Flow VFX graph that simulates droplets of water running down a surface Drips VFX graph that simulates ripples of water when drips hit a puddle Dots VFX graph that simulates drops of water splashing on ...
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