Reactive Graph provides a designer-friendly way to make Unity game objects react to a single input value. The node-based approach provides an experience similar to Unity's Shader Graph, but on a ...
In this tutorial repository and accompanying video you will learn how to recreate all the standard surface inputs (PBR) on the URP/Lit Shader in Unity ShaderGraph! In this video and repository you'll ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results