[SerializeField] private float m_JumpForce = 400f; // Amount of force added when the player jumps. [Range(0, 1)] [SerializeField] private float m_CrouchSpeed = .36f; // Amount of maxSpeed applied to ...
Unity 5.3 appears to change the behavior of ray/boxcasts which PC2D relies heavily on. Make sure Environment Check Distance and Minimum Distance From Env need to be increased from what they were in ...