There was an error while loading. Please reload this page. Each mask has 3 channels (RBG) to decide whether the corresponding parts on the normal map to show bump ...
This is a repository that contains examples of the use of VAT (Vertex Animation Texture) on Unity High Definition Render Pipeline (HDRP). In this document, "VAT" refers explicitly to the texture ...
Results that may be inaccessible to you are currently showing.
Hide inaccessible results