The build4_Data folder and the build4 executable together make up the functioning build of our game demo. It's meant to serve as an example of what you can do using our framework. To use this, ...
WaveFunctionCollapseMapChunk.cs - Main WFC solver. Collapses slots based on entropy, propagates constraints to neighbors. GenerateMapNearPlayer.cs - Manages chunk generation around player position.
Spline Mesher Pro from Staggart Creations is a Unity editor extension for generating procedural meshes along splines inside Unity. A rewrite, ...
New Unity mesh painting tool targets Polybrush users with in editor vertex colour and mesh editing features. For those who don’t know the tool: Unity is a real time engine used for games, virtual ...