What's the difference between software and shelfware? Often, it's the user interface and user experience (UI/UX) associated with the solution. Do people dread a particular UI/UX, or do they find it a ...
Point-and-click games come in all shapes and sizes. Some fall into the mystery category, for example, placing players in the shoes of a grizzled detective, while others are light and whimsical, with ...
In the 1980s and '90s golden age of point-and-click adventure classics, we were blessed with what has since developed into decades of self-referential comedy, iconic puzzle set-ups, and satisfying ...
Few genres were as instrumental in legitimizing the art form of games as the point-and-click adventures were. From its inception, the genre established itself with personable, witty writing, inventive ...
One of the most tedious repeated refrains since the turn of the millennium is the notion that “adventure games are dead.” While it’s very true that the genre’s heyday was in the 1990s, when new ...
While the genre has never returned to the heights of the Lucasarts and Sierra boom of the mid-90s, point and click adventure games have never gone away. Every now and again one will break through ...
When Sony’s original PlayStation console launched on these shores nearly 30 years ago now, somewhat predictably I, like many others, found myself enraptured by the likes of Ridge Racer, Tekken and ...
With the narrative snap of a LucasArts game, the foreboding mood of the Black Mirror trilogy, and the complex pixel art of last year’s Arco (a personal GOTY), the new point-and-click game The Drifter ...
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