Nouvel axe de développement bouillonnant dans les laboratoires d'Oculus, le suivi des mains de l'utilisateur, ou hand tracking, sort aujourd'hui de la section des fonctionnalités expérimentales pour ...
This is where it’s about to get a bit more technical… buckle up! We’re currently using Unreal Engine 4.27.2 for Myst. Meta has some base code for hand tracking in Unreal—but not enough for a game like ...
Hand tracking first became available on the Oculus Quest back in late 2019. Out of enthusiasm for this new input method, I published a demo of Cubism to SideQuest with experimental hand tracking ...
Oculus has announced that hand tracking is becoming generally available for Oculus Quest users this week, and developers can submit apps that support it to the Oculus Store starting May 28.
New movement updates to Waltz Of The Wizard: Extended Edition aim to make traversing large spaces in VR more comfortable — and they will even work with Oculus Quest’s controller-free hand-tracking.
In context: Oculus has been internally beta testing hand tracking for its wireless Quest headset. It also released an SDK to allow developers to play with the technology. Up until now, the feature was ...
I wonder if there will be a greater sense of disconnect with the hand tracking feature. Controllers provide valuable haptic feedback, which adds to the immersive experience. Even the experience of ...