new Tut.R.Source('shader.vert', "assets/t8/shader.vert", Tut.R.TYPE.TEXT), new Tut.R.Source('shader.frag', "assets/t8/shader.frag", Tut.R.TYPE.TEXT), new Tut.R.Source ...
// Input vertex data, different for all executions of this shader. layout(location = 0) in vec3 vertexPosition_modelspace; layout(location = 1) in vec2 vertexUV ...