This is a repository that contains examples of the use of VAT (Vertex Animation Texture) on Unity High Definition Render Pipeline (HDRP). In this document, "VAT" refers explicitly to the texture ...
GPUAnimation is itself a forked expansion of Mesh Animation by VladV, a lightweight library for rendering hundreds of meshes in one draw call with GPU instancing. Mesh Animation is a wonderful ...
OpenVAT encodes animated Blender geometry into VATs with normals, PNG/EXR output and real‑time engine support for Unity, Unreal, and Godot. Luke Stilson, known as sharpened, has released OpenVAT, a ...
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