A tool for baking SkinnedMesh animation clip data into textures, including vertex positions and normals. This tool gets animation clips from AnimatorController, bakes vertex position and normal into ...
This is a repository that contains examples of the use of VAT (Vertex Animation Texture) on Unity High Definition Render Pipeline (HDRP). In this document, "VAT" refers explicitly to the texture ...
OpenVAT encodes animated Blender geometry into VATs with normals, PNG/EXR output and real‑time engine support for Unity, Unreal, and Godot. Luke Stilson, known as sharpened, has released OpenVAT, a ...
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